Released by Toast-Games, We Are Magic is a 3D PvP, with a fantasy theme to it. In this game, players will assemble a deck of sorts, that are comprised of spells. These spells are either related to an elemental class, such as water, fire, or nature, or a specialization of either light or shadow. There are thirteen different elemental spells for each category, and fifteen for each of the specializations available.
Players will choose a specialization and begin building a deck from it and an elemental school, capping the deck size out at six (so not every spell gets included). Spell types include attack magic (say, casting burn on an opponent), defensive magic (healing one's self), or "rift" magic, which will turn the tables on an opponent's spell (causing a healing spell to do damage instead, is one example). What caught my attention for this game was how the spells are "cast". Rather than simply choosing from a list, as is done in most RPGs, players will "draw" the spell on their screen, with its effect being directly proportional to how well the spell is drawn.