The notion of users’ perceived
immersion brings us to a consideration of the immersive
experiences afforded by AR technology. With
capability of infusing digital information throughout the
real world, AR technology could engage learners in an
immersive context along with authentic experiences to
make scientific investigations, collect data outside classroom,
interact with an avatar, or communicate face-to-face
with peers (e.g., Dunleavy et al. 2009). Therefore, it may
suggest that researchers should pay attention to how AR
technology could further help science education.