Students in this project worked together through new technologies to learn
about similarities and differences among the worlds’ countries. The project required the participating schools to; (a) conduct on-site activities among local students; (b) produce artifacts reflecting information related to their school, city, country, geography, and culture, and (c) integrate these artifacts through collaborative activities among international project partners. The game implementation at this school
served as part of this Comenius project, specifically functioning as one of the on-site activities among local students.
School administration selected a group of students based on their grade averages and their willingness, and called this group as the Comenius Classroom (CC). The CC voluntarily participated in the Comenius project activities after the regular school hours. The CC consisted of 24 students (12 girls and 12 boys) from fourth to fifth grades. Their English fluency was above the average, they were able to use word processing and presentation software, and utilize the Internet for research and communication. Almost all CC students had ownership of a computer at home, and many of them played computer games regularly. Social and economic status of the students’ families was above average. Although CC students might have covered the subject matter in fragments through their previous courses, it was learnt from the teacher responsible for the Comenius project that they had no structured prior knowledge of the subject matter.