The results indicated that the learning process of the model consisted of four steps as follows:
1) Motivation and experience: Stimulate the interest of the learners before the lesson by watching
Animation Cartoon
2)Knowledge and practice: The students study from Learning Objects (LO) and work together as organized
activities.
3) Feedback: The students analyze situations and things incurred while attending the activities and present
their work from a mobile device.
4) Evaluation: The students do behavioral self-assessment forms after the learning activities.
From the study on the related document and opinion of the expert, found that the component of the model consisted
of five components as follow:
1) Instructional media for educational mobile application: Teaching materials are presented in the form of
Animation Cartoon and Learning Objects (LO) to educate and stimulate the interest of the learners.
2) Learning activities: The learning activities provide students the practical using of mobile devices as a
tool for the activity and presentation of group work.
3) Communications: The discussion between learners and the group activities together. The communication
between the learners has two forms: (1) Synchronous Discussions and (2) Asynchronous Discussions using mobile
devices as a tool for the activity.
4) Mobile devices: Used to support the teaching learning activities, communications, and evaluation.
5) Evaluation: An evaluation by the students after the learning activities using behavioral self-assessment
forms and evaluation by the instructor during the learning activities using observation form.
3.2 Phase 2: Results to try out an activity-based learning model using educational mobile application to enhance
discipline of elementary school students.
The discipline of elementary school students scores of the data were analyzed using mean, standard deviation, and
t-test dependent, were summarized in Table 1.