went ahead a few frames, then worked on the next pose. Well, the inbetweens produced by the computer were completely useless. I ended up having a keyframe at every frame to get the results I desired.
With computer animation, I learned to work down the hierarchy of the model, and as I went, created separate keyframes for the different controls at each level of the hierarchy. I found that controls at some levels needed only a few keyframes where some at other levels needed keyframes on practically every frame. I also found that I used far fewer keyframes overall and the inbetween values that the computer would interpolate for me were far more useful. The important thing with this approach is to have a clear idea of the action you want to achieve before you start. Plan out the action with thumbnail sketches and plot timing ideas on an exposure sheet. Have these next to you as you block out the basic animation. You will find that you will always refer back to these.