INFANTRY
The infantry forms the backbone of any army during WWII. Infantry are the king
of close terrain, like cities, forests and mountains. In such terrain infantry are
able to effectively exploit the weak spots of enemy units, by shooting against
the opponent’s close defence rating. This makes them deadly against even the most well
protected heavy tanks. In its close fighting role infantry is indispensable on both the defensive
and offensive. But in the open it becomes more vulnerable to enemy armour attacks. Infantry
units move slowly on foot, but can be equipped with transports to increase their mobility.
TANK
Tanks are armoured tracked fighting vehicles equipped with a rotary turret. In
Panzer Corps the tank is one of the most useful and versatile units - powerful,
well protected and mobile. They can strike deep into enemy territory, outflanking
and bypassing fortified spots, destroying vulnerable support units (like artillery and anti-air
guns) and preventing an organized defence and disrupting an enemy build up behind the main
front line. They are also useful for protecting more vulnerable offensive units, like artillery and
infantry, from enemy counter attacks. However, attacking entrenched infantry in close terrain
with tanks is usually not a good idea - even the strongest tanks may take heavy casualties
in these combat.
RECON
Recon units have good mobility, superior spotting range and a special “recon
movement” ability which make them ideal for scouting the map and uncovering
enemy units in the path of any offensive. Very often the success of your operation
19
The Units
will depend on proper reconnaissance, so it is usually a good idea to have a few recon units in
your army. Recon units can also be used in combat, especially for mop up tasks or to damage
vulnerable supporting units.
ANTI-TANK
AT Weapons are designed and used primary against enemy armour. Even selfpropelled anti-tank units are less flexible and versatile than tanks, because they
are less effective against soft targets. Also, most of them are equipped with a fixed
turret, which makes them less suited for the offensive (attacking a tank with a fixed turret
AT results in an initiative penalty to AT unit). But they excel in a defensive role, effectively
protecting choke points from an enemy armour breakthrough. They are also much cheaper to
produce, and so can be valuable assets in case resources are scarce.
ARTILLERY
Artillery fire is not very accurate and so rarely results in direct damage. But
artillery is extremely useful as a support unit, both on offense and on defence. On
the offense, artillery units can fire at enemy from a safe distance, causing heavy
suppression and making the enemy an easy target for assault troops. On the defence, artillery
units provides defensive fire to any friendly ground units positioned next to it. If one of these
units is attacked by an enemy unit, the artillery will fire at it first. Any strength suppressed or
killed by the defensive fire will not participate in the attack. Towed artillery units are extremely
slow and so moving them between distant locations is only feasible if they are equipped with
a transport. However, self-propelled artillery units can travel with good speed on their own.
ANTI-AIR
AA units are used to protect land and naval targets from air attacks. Because of
their relatively poor mobility, AA units are hard to use to gain air superiority, but
they are valuable on the defence, providing protection against air attacks to all
adjacent ground units. Some AA units were successfully used in an anti-tank role (the most
famous example being the German 88mm Flak gun), so in Panzer Corps you can switch such
units to AT mode. However, while in AT mode, they can no longer provide AA protection to
friendly units.
FIGHTER
Fighters are your ultimate weapon when struggling for air superiority. They can
oppose enemy fighters and are usually devastating against enemy bombers and
air transports. Also, fighters are useful in a defensive role: when placed next to
a friendly bomber, they protect it from attacks by enemy fighters. Fighters can be used for
attacking ground targets, but are much less effective in this role.
INFANTRY
The infantry forms the backbone of any army during WWII. Infantry are the king
of close terrain, like cities, forests and mountains. In such terrain infantry are
able to effectively exploit the weak spots of enemy units, by shooting against
the opponent’s close defence rating. This makes them deadly against even the most well
protected heavy tanks. In its close fighting role infantry is indispensable on both the defensive
and offensive. But in the open it becomes more vulnerable to enemy armour attacks. Infantry
units move slowly on foot, but can be equipped with transports to increase their mobility.
TANK
Tanks are armoured tracked fighting vehicles equipped with a rotary turret. In
Panzer Corps the tank is one of the most useful and versatile units - powerful,
well protected and mobile. They can strike deep into enemy territory, outflanking
and bypassing fortified spots, destroying vulnerable support units (like artillery and anti-air
guns) and preventing an organized defence and disrupting an enemy build up behind the main
front line. They are also useful for protecting more vulnerable offensive units, like artillery and
infantry, from enemy counter attacks. However, attacking entrenched infantry in close terrain
with tanks is usually not a good idea - even the strongest tanks may take heavy casualties
in these combat.
RECON
Recon units have good mobility, superior spotting range and a special “recon
movement” ability which make them ideal for scouting the map and uncovering
enemy units in the path of any offensive. Very often the success of your operation
19
The Units
will depend on proper reconnaissance, so it is usually a good idea to have a few recon units in
your army. Recon units can also be used in combat, especially for mop up tasks or to damage
vulnerable supporting units.
ANTI-TANK
AT Weapons are designed and used primary against enemy armour. Even selfpropelled anti-tank units are less flexible and versatile than tanks, because they
are less effective against soft targets. Also, most of them are equipped with a fixed
turret, which makes them less suited for the offensive (attacking a tank with a fixed turret
AT results in an initiative penalty to AT unit). But they excel in a defensive role, effectively
protecting choke points from an enemy armour breakthrough. They are also much cheaper to
produce, and so can be valuable assets in case resources are scarce.
ARTILLERY
Artillery fire is not very accurate and so rarely results in direct damage. But
artillery is extremely useful as a support unit, both on offense and on defence. On
the offense, artillery units can fire at enemy from a safe distance, causing heavy
suppression and making the enemy an easy target for assault troops. On the defence, artillery
units provides defensive fire to any friendly ground units positioned next to it. If one of these
units is attacked by an enemy unit, the artillery will fire at it first. Any strength suppressed or
killed by the defensive fire will not participate in the attack. Towed artillery units are extremely
slow and so moving them between distant locations is only feasible if they are equipped with
a transport. However, self-propelled artillery units can travel with good speed on their own.
ANTI-AIR
AA units are used to protect land and naval targets from air attacks. Because of
their relatively poor mobility, AA units are hard to use to gain air superiority, but
they are valuable on the defence, providing protection against air attacks to all
adjacent ground units. Some AA units were successfully used in an anti-tank role (the most
famous example being the German 88mm Flak gun), so in Panzer Corps you can switch such
units to AT mode. However, while in AT mode, they can no longer provide AA protection to
friendly units.
FIGHTER
Fighters are your ultimate weapon when struggling for air superiority. They can
oppose enemy fighters and are usually devastating against enemy bombers and
air transports. Also, fighters are useful in a defensive role: when placed next to
a friendly bomber, they protect it from attacks by enemy fighters. Fighters can be used for
attacking ground targets, but are much less effective in this role.
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