4.TECHNOLOGY USED
4.1Wearable Computing:
Wearable computers, conjointly referred to as body-borne computers are electronic devices that are worn by the
bearer underneath. This category of wearable technology has been developed for general or special purpose info
technologies and media development. Wearable computers are particularly helpful for applications that need a lot of
advanced process support than simply hardware coded logics.
4.2Ambient Intelligence:
It is refers to as electronic environments that are sensitive and conscious of the presence of individuals. Close
intelligence may be a vision on the longer term of shopper physics, telecommunication s and computing.
4.3 Eye Tap Technology:
An Eye tap may be a device that's worn ahead of the attention that acts as a camera to record the scene offered to the
attention also as a show to superpose a computer-generated representational process on the firs t scene offered to the
attention. This structure permits the user's eye to work as each a monitor and a camera because the Eye tap intakes
the globe around it and auguments the image the user sees permitt ing it to overlay computer -generated knowledge
over prime of the conventional world the user would understand. the attention may be a technology to reason
underneath the 3 main headers for wearable computing (Constancy, Augmentation, Mediation)[2] for whereas it's in
theory a constancy technology in nature it conjointly has the power to enhance and mediate the truth the user
perceives.