The results reported here are limited to one example of virtual
environment and one particular set of users. Indeed, fully half ofour participants almost never played computer/video games. Only
2 of the 24 participants played almost daily. In contrast, all participants
used a mouse on a daily basis. Consequently, we can state
that our participants, as a whole, had much more experience with
the mouse than with the joystick or gamepad. This is not surprising,
given that he mouse is a standard input device for desktop
computers, and consequently, it is used for many other tasks besides
game playing and virtual walkthroughs. This experience
could have played a role in the mouse’s outperformance, but seem
to reflect the experience of computers users in general.