I. INTRODUCTION
Mobile streaming media applications set very high
standards on mobile data networks transmission rates. With
point-to-point streaming solutions, the pressure on the
network is felt more intensely in certain hotspot locations with
a high concentration of users. When this occurs, the mobile
network collapses due to congestion, unless there is sufficient
network infrastructure to cope with all the media requests. A
solution is to use multicast or broadcast access in these areas
where the density of streaming media users exceeds the
number of simultaneous mobile point-to-point connections
that can be served at a reasonable cost.
This is one of the main reasons behind the appearance of a
series of mobile broadcast technologies, such as DVB-H,
MediaFLO