The results of the experimental prototype in development and design solutions (Figure 19) found that the conceptual model is associated with knowledge and understanding of many aspects of the exhibit, such as history, content design, interactive media, digital content and exhibition design. All of this reveals that design development requires experts in the develop- ment of this conceptual model and also found that the physical space limitations of the traditional exhibition format must be used as part of the new tech- nique to be compatible and fit in with the original style. Moreover, the researcher explored the follow- ing concepts of refreshing visitor experiences to a historical museum using interactive media: creativity and installation, physical space, atmosphere, lighting, diagram design of equipment, how to install an interactive design, audience behavior, techniques, technology, and making the aesthetics of interaction generally more user friendly. More than that, the feature of interactive technique or new media will draw attention from the audience, but as with any zone that has been constructed the survey found that the researcher must consider the behavior of the audience and variables related to the perception (Atithep Chaetnalao, 2013). Besides that, the experimental prototype needs to be ultimate careful while working with ancient objects in the museum. Not only does installation have to be very safely done regarding electrical systems and heat, but also any demolition that needs to be done needs to be very careful not to damage the physical space. The value of ancient objects cannot be estimated and cannot be replaced if damaged or destroyed. In addition, a successful project requires good management and planning in the design process from start to finish. Finally, these prototype results relating to a model used to refresh visitor experiences at a historical museum will be a part of this researcher’s PhD dissertation. Regarding further research, this model study of “The Replay” will be used as an experiment for other cases in difference kinds of ancient objects, stories, and environments, for example a historical site in Thailand through future follow-ups (The Replay Exhibition: https:// www.facebook.com/ The Replay Exhibition ).