Screens are borders which divide us from another world. That parallel world is even less linear than ours: time is compressed, expanded, reordered, reversed; places and spaces are superimposed, manipulated, independently resized. This “processed” reality creates a sort of counterpoint to our actual world, and our life is often played in the middle. “Face” is a sculptural multimedia installation at the borderline between the real, the fake and the virtual realms, and it tries to isolate and analyze the loss of time-consciousness of social-media users. A human being is staring at a computer, but the interaction between the user and the machine is subverted: the monitor is not the carrier of information, instead it projects a continuously updated Facebook profile on the face of the user