IT: total cost of hinterland transport; TL: total time loss cost of containers; Cri: transport costs
of single-box containers shipped from hinterland r to warehouse & port i; Prs: the average time
value of containers shipped from hinterland r to destinations; TL: time loss cost of whole
process container transport.
3.3. Game Theory Model
After building the two sub-models in 3.2, this problem can be regarded as a complete
information dynamic non-cooperative game, considering the carrier's route set and the owner’s
volume choice. Carriers and owners’ game process is as follows: carriers carry out a variety of
transportation services program, i.e., arranging transportation routes and frequency of services
in their own transportation network and obtain optimal strategy by estimating the owner’s
reaction to various transport programs.
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