Since SL lacks of a defined goal, or rules, users use it as they wish. So far, SL has been used by academics for educational purposes such as field trips, problem-based learning, group discussions, design teamwork and virtual laboratories. SWIFT project is an example of a virtual genetics laboratory, by which the students at the University of Leicester are expected to learn about the safety rules in the laboratory and use virtual equipment such as microscopes and centrifuges [20]. Beyond the academic use, there are many ways one can use SL for learning purposes [21]; as you navigate in the SL, there are art galleries, museums, virtual exhibitions, simulations of medical wards, law courtrooms, etc. [22].