Some authors have focused on specific aspects of the addictive phenomenon. For instance, a survey of high school students found that 15% of the subjects used video games to escape from outside pressures (McClure & Mears 1984)
Some authors have focused on specific aspects of theaddictive phenomenon. For instance, a survey of highschool students found that 15% of the subjects used videogames to escape from outside pressures (McClure & Mears1984)