There are lot of render engines with different computing
algorithm, and different ways to calculate the GI and
geometries. The 3 basic ways:
• GPU
• CPU+Memory
• GPU+CPU
All new MAX versions appeared in the new renderer engines.
• I-ray – Optimized for Nvidia Cuda card
• Mental ray – Nvidia improvement
• QuickSilver Hardware Render – CPU and GPU
power
• Vue File Render
• Default Scanline Render