roles(i.e. projects) even though they may not identify with them personally(D2)
4.2.3 Students appreciate real data
Question E clearly shows that it is important for students that the game is based on real data. Furthermore, according to our observations, they often cite encyclopaedia references during discussions in order to support their arguments(see also C2), which is likely a consequence of the relevance of the text materials(C3). Similarly, Egenfeldt Nielsen's and Buch's 19] findings prove that students strongly appreciate real-world data in educational games. Also discussions in Europe 2045 have shown that many students conduct extensive research, both in consulting the encyclopaedia and browsing the Internet, in order to support their arguments.