The way of conforming the shape of actual face shape and mesh in a character, is to control the mesh points by users, and we should correctly match the locations of face contours to be able to acquire the informations of location of locations and the rotation of the axis. With the control of face contours, we should find the minimum value of the rectangle, which we can see the size of the face, and find the center of axis as well as the center line that divides two eyes, the glabella.