Five teams attempted to create a game with the features described in Table I. All teams managed to create games that demonstrated an understanding of the Global Software Development issues that inform the Problem Simulator. Two teams went beyond the stated requirements for the Problem Simulator, incorporating additional features accounting for morale at different sites. For example, the player can opt to require a site to work overtime in order to make up schedule slips; this will have a negative impact on morale, however, and thereby increase the probability of failure in the future. Conversely, a player can make certain interventions (including buying pizza for the remote team) that improve morale, and thereby productivity.