TThe Transactions on Edutainment will publish original, peer-reviewed research articles and will serve as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of Edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields.
It will cover aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design.
Theoretical, technical and empirical articles as well as survey papers and case studies are all appropriate to the journal.