mapped to the corresponding rectangular window of the deformation spaceB, by axis-aligned, non-uniform scaling, Then,
through the previous ray casting technique, we find the value
on thez-coordinate to obtain the deformation along the Z-axis
(seeFig. 8). The 2D canvas configuration is view-dependent. Thus,
the only controllable re-posing action is translation orthogonal to
a fixed viewing plan, followed by automated depth tweaks. The
user cannot rotate the camera to apply, for example, deformations
that comes out the mesh, like bulges. To enable this we created
the 2.5D dynamic screen-aligned billboard.