Texture Displacement:
The illusion of distortion of physical objects in the room is created by the projector. The radial wobble effect creates the illusion that objects in the room are being affected by a rippling force field emanating from the television.
Lighting:
Since the project provides the lighting for the room, it can project lighting effects that match the lighting from the video game.
Physical Interaction:
Objects within the game can directly interact with the room environment. For example, a ball may bounce out of the game and fall onto objects in the physical environment.