. In
keeping with our previously identified design sensibilites,
we wanted the cauldron to be a resource that would scaffold
creative, theatrical, ‘acting out’ behaviour. We needed to
design an interaction system that could support multiple
orientations to participation, as a successful feedback
mapping would need to respond satisfyingly to children old
enough to role-play more elaborate, nuanced games with
the cauldron artefact, as well as engage and entertain
younger, less sophisticated children at a simpler level.