Mike Mearls, who works for Wizards Of The Coast as lead designer of D&D, agrees. “I definitely engage in roleplaying in any game where I know those choices will lead me down different paths.” Though he mentions re-playing games like Mass Effect as different characters who make different choices, there are limits on how far from himself those characters are. “I have to admit, though, it’s hard for me to stray too far down the evil path. In Knights Of The Old Republic, I liked my companions too much to follow through on going full evil.”
You might expect tabletop roleplayers to gravitate to the kinds of online games where they can interact with other players in-character, approximating what it’s like to play D&D around a table via World Of WarCraft or other MMOs. For the RPG designers I’ve spoken to, that’s not really the case. Grant Howitt, who self-publishes games like Goblin Quest and recently completed a successful Kickstarter for his next game Unbound, says that MMOs can never really replicate what he gets from playing with friends in person.
Mike Mearls, who works for Wizards Of The Coast as lead designer of D&D, agrees. “I definitely engage in roleplaying in any game where I know those choices will lead me down different paths.” Though he mentions re-playing games like Mass Effect as different characters who make different choices, there are limits on how far from himself those characters are. “I have to admit, though, it’s hard for me to stray too far down the evil path. In Knights Of The Old Republic, I liked my companions too much to follow through on going full evil.”You might expect tabletop roleplayers to gravitate to the kinds of online games where they can interact with other players in-character, approximating what it’s like to play D&D around a table via World Of WarCraft or other MMOs. For the RPG designers I’ve spoken to, that’s not really the case. Grant Howitt, who self-publishes games like Goblin Quest and recently completed a successful Kickstarter for his next game Unbound, says that MMOs can never really replicate what he gets from playing with friends in person.
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