(choice and name of the character), appealing design and stimulating
music; the game rewarded progress with additional
in-game activities to provide the user a sense of progression
independent of the CT process while minimizing failure.
After each hour of gameplay (hours 1–8), participants in the
CT group completed a visual analogue scale to rate their
enjoyment and motivation to continue playing the game
(scores ranged from 0 to 100, with higher scores indicating
enhanced enjoyment/willingness to continue).