The second dimension focuses upon attributes of the particular learner or learner group, this
may include the age and level of the group, as well as specific components of how they learn
including their learning background, styles and preferences. For example, work undertaken in
previous research has found that games and simulations can significantly support
differentiated learning, which may support learner groups with widely diverse learning abilities
and approaches. Research also indicated that games and simulations can effectively support
learners with skills-based needs Games and
simulations can also support formal as well as informal learning and may become an effective
way of linking between formal and informal learning processes to accelerate learning outcomes