From the self-reflection form, Crossword and Jigsaw games are the most favorite games for
learners and some games such as storytelling game and 20 questions games are not suitable
for learners. The games which have clearly instruction, easy to understand, take a short time
to play can encourage learners to participate and learners can remember more words easily.
The games which have confusing instruction, take a long time to play and hard to understand
can’t let the learners participate the games and remember words. Cheating players, such as
using Thai language in class or breaking the rules, can discourage the other players and make
them not to learn appropriately. Strictly and clearly instructions and rewards can eliminate
this problem. This can be supported by Huyen & Nga (2003), and Linse,(2006), that is
unclear instruction, lack of cooperation of learners and using L1 while playing games were
the problems, which were always found while playing games in classes. Clear rules,
appropriate and inappropriate concept in class, reward offering can control classroom easier
and cause successful learning language in appropriate way
From the self-reflection form, Crossword and Jigsaw games are the most favorite games forlearners and some games such as storytelling game and 20 questions games are not suitablefor learners. The games which have clearly instruction, easy to understand, take a short timeto play can encourage learners to participate and learners can remember more words easily.The games which have confusing instruction, take a long time to play and hard to understandcan’t let the learners participate the games and remember words. Cheating players, such asusing Thai language in class or breaking the rules, can discourage the other players and makethem not to learn appropriately. Strictly and clearly instructions and rewards can eliminatethis problem. This can be supported by Huyen & Nga (2003), and Linse,(2006), that isunclear instruction, lack of cooperation of learners and using L1 while playing games werethe problems, which were always found while playing games in classes. Clear rules,appropriate and inappropriate concept in class, reward offering can control classroom easierand cause successful learning language in appropriate way
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