This is my first post, I am no longer a lurker ;0)
I just pulled Amarna (light Anubis) and I can explain his skill-ups and third skill.
Pierce Soul --MAXED OUT-Harmful Effect Rate 50% each (two hits); Damage +20% lv2 Harmful Effect Rate +5% lv3 Harmful Effect Rate +5% lv4 Damage +5% lv5 Harmful Effect Rate +10% lv5 Damage +15%
Brand of Hell (4turns) --MAXED OUT--3 turns; Harmful Effect Rate 60% each (three hits); Damage +20% lv2 Damage +10% lv3 Harmful Effect Rate +10% lv4 Damage +10% lv5 Cooltime Turn -1
Secret of Eternal Life (13 turns) --MAXED OUT--10 turns; further explanation below lv2 Cooltime Turn -1 lv3 Cooltime Turn -1 lv4 Cooltime Turn -1
When the third skill is NOT on cooldown (when you start a match), it automatically heals the ally with the least HP according to Amarna's attack damage. This skill can only be used if there is a dead ally. When an ally or allies die...he can revive them all with 20% of their HP.
My impressions....B@d@ss Monster.
He can be built using multiple runesets, however, violent would be the best imo.
He will be ridiculous on my NB10 team (violent/revenge; focusing on either att% for greater heals with hp% subs or hp% for greater survival with att% subs for lesser healing. First-skill double hit; second-skill triple hit; third skill heals (unused), and revives all (on use).
With his skill set, in one monster I have a healer, tank, debuffer (HP recovery debuff and branding), and reviver (multiple allies at once), that can also be useful in other aspects of the game.
NOTE: His third skill is NOT a passive...sorry Tesarion...there is nothing to Oblivion so he will keep on healing when off of cooldown ;0)
I hope this helps to clarify the understanding of his skill-up progression and third skill explanation.