Many studies, have concluded that effect of using time to spending time on playing computer games too much can make many problem for teenagers in their real life such as in school, at work, and among social contacts ( Chappell et al. 2006, Wan and Chiou 2006, Grusser et al. 2007 ). More than 67 percent of American heads of families play computer games in the United States ( Entertainment Software Association [ESA], 2007 ). Anderson et al. ( 2004 ) found that playing violent computer games led to on increase in aggressive behavior, aggressive thinking, over excitement, and decrease in polite behavior.