The second perspective is that of building up knowledge by active participation, in which knowledge is directly obtained by participation in practices located in specific environments. In this study, it can be seen that, via mobile learning or paper-based learning, knowledge is directly gained through participating in a social process, and learning is displayed by becoming more central in these processes. Perhaps this accounts for why individuals’ spatial cognition in our experimental setting was highly associated with their learning performance. By comparison, the game-based learning shows the unique way in which knowledge is represented, organized, processed, and manipulated only in individuals’ minds, under the traditional constructivism perspective, centered on what a single individual was capable of learning in a setting isolated from everyday activities. Hence, this situated learning process exemplified in this paper can refocus on the situated and distributed nature of cognition applied to thinking, learning, and doing in workplace settings. In effect, learning with mobile technologies should be now seen as situated within both physical and psychosocial contexts and distributed between a person and the tools he or she is using.