Absolute power An element of power, such as nuclear weapons, that indisputably exists and can be potentially used irrespective of other considerations.
Bilateral diplomacy Negotiations between two countries.
Coercive diplomacy The use of threats or force as a diplomatic tactic.
Democratized diplomacy The current trend in diplomacy where diplomats are drawn from a wider segment of society, making them more representative of their nations.
Economic sanctions Economic measures imposed by a country or international governmental organization on one or more countries to change their behavior. These sanctions include such tools as refusing to purchase another country's product, refusing to sell it something that it needs, freezing its accounts in your country, or imposing punitive tariffs and quotas on its products.
Foreign policy The international goals of a country and how it uses its national capabilities to achieve those goals.
Hard power Assets that can be used negatively as a threat or a sanction, or positively as an inducement by one country to shape the behavior of another country.
Multilateral diplomacy Negotiations among three or more countries.
Multilateralism Taking important international actions, especially those using military force, within the framework of a multilateral organization such as the United Nations.
Non-zero-sum game A contest in which gains by one or more players can be achieved without offsetting losses for any other player or players. See Zero-sum game.
Parliamentary diplomacy Debate and voting in international organizations to settle diplomatic issues.
Power The totality of a country's international capabilities. Power is based on multiple resources, which alone or in concert allow one country to have its interests prevail in the international system. Power is especially important in enabling one state to achieve its goals when it clashes with the goals and wills of other international actors.
Power capacity The sum of a country's power assets that determine its potential for exercising international power.
Public diplomacy A process of creating an overall international image that enhances your ability to achieve diplomatic success.
Relative power Power measured in comparison with the power of other international actors.
Soft power Traits of a country that attract other countries to emulate it or otherwise follow its lead through the power of example.
Statecraft The use of military, economic, diplomatic, and informational policy instruments to achieve the foreign policy goals of countries.
Two-level game theory The concept that in order to arrive at satisfactory international agreements, a country's diplomats actually have to deal with (at one level) the other country's negotiators and (at the other level) legislators, interest groups, and other domestic forces at home.
Unilateralism Occurs when a single country, perhaps leading a small coalition of other countries, takes an important international action, such as using force, without the approval of an IGO.
Will to power The willingness of a country to use its power capacity to influence global events.
Zero-sum game A contest in which gains by one player can only be achieved by equal losses for other players. See Non-zero-sum game.
Absolute power An element of power, such as nuclear weapons, that indisputably exists and can be potentially used irrespective of other considerations.Bilateral diplomacy Negotiations between two countries.Coercive diplomacy The use of threats or force as a diplomatic tactic.Democratized diplomacy The current trend in diplomacy where diplomats are drawn from a wider segment of society, making them more representative of their nations.Economic sanctions Economic measures imposed by a country or international governmental organization on one or more countries to change their behavior. These sanctions include such tools as refusing to purchase another country's product, refusing to sell it something that it needs, freezing its accounts in your country, or imposing punitive tariffs and quotas on its products.Foreign policy The international goals of a country and how it uses its national capabilities to achieve those goals.Hard power Assets that can be used negatively as a threat or a sanction, or positively as an inducement by one country to shape the behavior of another country.Multilateral diplomacy Negotiations among three or more countries.Multilateralism Taking important international actions, especially those using military force, within the framework of a multilateral organization such as the United Nations.Non-zero-sum game A contest in which gains by one or more players can be achieved without offsetting losses for any other player or players. See Zero-sum game.Parliamentary diplomacy Debate and voting in international organizations to settle diplomatic issues.Power The totality of a country's international capabilities. Power is based on multiple resources, which alone or in concert allow one country to have its interests prevail in the international system. Power is especially important in enabling one state to achieve its goals when it clashes with the goals and wills of other international actors.Power capacity The sum of a country's power assets that determine its potential for exercising international power.Public diplomacy A process of creating an overall international image that enhances your ability to achieve diplomatic success.Relative power Power measured in comparison with the power of other international actors.Soft power Traits of a country that attract other countries to emulate it or otherwise follow its lead through the power of example.Statecraft The use of military, economic, diplomatic, and informational policy instruments to achieve the foreign policy goals of countries.Two-level game theory The concept that in order to arrive at satisfactory international agreements, a country's diplomats actually have to deal with (at one level) the other country's negotiators and (at the other level) legislators, interest groups, and other domestic forces at home.Unilateralism Occurs when a single country, perhaps leading a small coalition of other countries, takes an important international action, such as using force, without the approval of an IGO.Will to power The willingness of a country to use its power capacity to influence global events.Zero-sum game A contest in which gains by one player can only be achieved by equal losses for other players. See Non-zero-sum game.
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