Screen resolution of digital images and digital displays has
increased steadily over the last several decades, but there has
been comparatively little interest in a parallel increase in
temporal resolution, or frame rate. Several groups are
experimenting with High Frame Rate (HFR) for live-action
cinema, but they do not address the issue with respect to
synthetic images (CGI) in animation, nor do they take advantage
of the repeatability of synthetic image sequences to study visual
differentiation of HFR sequences run at different frame rates.
This study is concerned with analyzing animated motion pictures
that are created and viewed at very high frame rates, 120 framesper-second
(fps) and higher. To explore these issues we employ
high frequency procedural motion data to create repeatable
animated sequences at different frame rates while maintaining
exact control over action and point of view as well as over
techniques of photorealism such as motion blur and camera
shutter effects. Holding these factors constant allows us to better
understand how the same cinematic narrative is perceived at
different frame rates. Our work in this area is just beginning.
This paper will reflect our preliminary findings and set a course
for our future work in this area.