Based on the results and the feedback from the users of the mobile game-based learning application the following are recommended:
• The demographics of students in the user acceptance should be included such as: the level of technology use and the type of device they used for the game because navigation on the game can be affected by the size of the screen of the mobile phone they used;
• Include functionalities that can add more challenge and competition such as: a module that records high scores, achievements to earn, a new mode that is time-based; and,
• Lastly, incorporate a story as suggested by Prensky (2001) that would make the game more relevant to students in elementary schools and integrating other subjects in the story such as character education which is also taught in the elementary level.