The animations for Rumble Roses XX were created with a mixture of traditional animation and motion-capture.[2] In an interview for Kotaku at the 2005 Tokyo Game Show, producer Akari Uchida said, "For this game, we've done a lot of motion capture and rendered individual motions for every character. No two characters will be moving the same way."[3]
Uchida also said that "we wanted to do a game for the first Xbox", but the decision was made to develop for the 360 upon learning of its superior technical abilities.[2]
To promote the game, three of its theme songs were made available for karaoke at Joy Sound starting April 10, 2006.[4][5]