=General
*Added support for the Rebellion class.
-Everything works for them except the skills. You can learn them, but using
-them will only trigger animations and do nothing else since their not fully
-coded yet. Its recommended that you use a 2013-12-23cRagexe client or higher
-for this class to function properly.
*Super Novice is now treated as a 1st class job by the server.
-Until now, the server treated the Super Novice as a 2nd job and made the
-Novice its base job. This is incorrect since its clearly shown in-game
-that Super Novices are a 1st class job.
*Expanded Super Novices are now treated as a 2nd class job by the server.
-The notes above about the Super Novice should be enough to explain things.
*Added pre-support for the Oktoberfest costume.
-This is a costume job that will be fully supported in a future update.
*Updated the enum tables for skills, status, and Options.
=Config
*max_third_Parameter is now set to 120 by default.
*max_baby_third_paramater is now set to 108 by default.
*Made a few small changes in the msg_athena file.
=Database
*Updated the const file to support the latest jobs, costume jobs, and MAPID
-changes.
*Reworked the entire exp and exp2 files.
-The exp file is entirely redone to be more organized and better labeled.
-All 3rd jobs, 3rd job babys, Expanded Super Novice, Kagerou, Oboro, and Rebellion
-will use the expanded version of the trans jobs base exp table which goes to
-level 150. They will also all use the same job exp table which is unique for
-these jobs and go to level 50. Both of these tables are official from jRO.
-More info about them can be found in the notes in the exp file.
-The exp2 table was also redone to be cleaner and better labeled.
-exp tables in the exp2 are custom as usual to go up to level 1000.
*Fixed a issue where a Baby Guillotine Cross would die from drinking a
-poison bottle.
*Fixed a issue where 3rd jobs and baby 3rd jobs were not getting trans job
-bonuses from items. 3rd jobs are of a higher class over trans and should
-receive all bonuses from items that were normally for trans jobs only.
*Fixed a issue where item bonuses for Ninja's didn't work for Kagerou and
-Oboro jobs.
*Added the item_db_3ceam file.
-All items added and managed in 3CeAM will be placed in this file.
-All of the items added by 3CeAM will be removed from the item_db2 file and
-moved to the item_db_3ceam file. This will allow the item_db2 to be completely
-free for placing your own custom items in.
*Did a little cleaning in the job_db1 and job_db2 files
*Updated the skill_tree file.
-Updated all 3rd job skill trees to have the level expansion skills.
-Added skill requirements for the Gangsi, Death Knight, and Dark Collector skills.
-The requirements are whats found in the official files even tho there unreleased.
-Cleaned up the file and added some missing data.
=Source
*Cleaned up and optimized some coding.
*Changed some of the MAPID's on a number of jobs due to the update to
-make Super Novice a 1st class job and Expanded Super Novice a 2nd class job.
*Added the MAPID_THIRDMASK mask.
-This will soon replace the UPPERTHIRD
*Increased the MAX_SKILL to 5016 to support the level expansion skills.
*Increased the MAX_GUILD_SKILL to 17 to support the newest guild skills.
*Added a bunch of comments on official tags for different things in enum tables.
*Cleaned up and updated the code for the jobchange command.
*Moved the location of 2 of the battle config define in the battle.h file.
*Fixed a suspected issue where the Expanded Super Novice couldn't access
-the special Super Novice abilities. It was reported that it wasn't
-working in the past, but with the reworking on the Super Novice and
-Expanded Super Novices handling, and the updating of all the checks,
-it should work for both jobs now. Please test and report to me any
-issues found and ill fix them ASAP.
*Novice, Super Novice, and Expanded Super Novice now all share the same job
-mask permissions for items. They all can equip the same stuff officially.
*Updated the skill casting system to include the 3rd job level expansion
-and Rebellion skills. Also updated the job checks due to the MAPID changes.
*Fixed a issue where the Kagerou and Oboro jobs MaxHP were a little lower
-then what it should be.
*Fixed a issue where the Kagerou and Oboro jobs would be affected by
-the NJ_SUITON (Hidden Water) skill.
=Documents
*Fully redid the entire item_db document to be up-to-date with everything.
=Skills
*Added many new skill tags and ID's to the database and source files.
-This adds some new NPC skills, some GM skills, level expansion skills
-for 3rd jobs, Rebellion skills, and a few other skills.
-Also removed a bunch of pre-existing level expansion skills since
-ive confirmed that they no longer exist. One of them was even replaced.
-A bunch of the NPC skill tags are using place holders as guessed tags.
-The tags arnt confirm from a official sourc