You will also note that we should test the simplest possible means to force the condition
we are trying to achieve. For example, in Test Case 5, we only have one player so we
temporarily didn’t have to spend our time with Player 2. We add Player 2 in Test Case 6
so we can observe that the loss of $50 and dice roll occurs on the next turn (after Player 2
goes). We could go on and test many more aspects of the above requirement. We will
now discuss some strategies to consider in creating more test cases.