Science Foundation’’ (Woolf, 2010), the US National Educational
Plan (REF), the European Network of Excellence for
Technology Enhanced Learning (STELLAR; REF), the European
Network of Excellence for Game-based Learning (GaLA;
REF), and the New Media Consortium’s 2013 Horizon Report
for Higher Education (REF). A critical review will be provided
that shows that there are serious challenges for each of these
promising new technologies. The conclusion will suggest what
needs to be done in order for these technologies to have the
impact their proponents envision.