In future work, we will study the individual and environmental components that affect creativity to develop further teaching schemes
that combine general technology and educational psychology, such as architectural design, electronic control design, simple robot design,
and costume design. We will develop teaching aids for these schemes by introducing AR systems based on object recognition that allow
occlusion between real and virtual objects, as well as stereoscopic displays and helmet-mounted displays, which could make AR teaching
scenarios more vivid. Finally, we will extend this teaching model to distance learning, so more high school students can utilize AR technology
to experience the creative design course. Thus, our aim is to ensure that AR technology plays an increasing role in the future of
general technology creative design courses.