2.9 EXAGGERATION
The meaning of exaggeration is, in general, obvious. However, the
principle of exaggeration in animation does not mean arbitrarily distorting
shapes or objects or making an action more violent or unrealistic. The
animator must go to the heart of anything or any idea and develop its
essence, understanding the reason for it, so that the audience will also
understand it. If a character is sad, make him sadder; if he is bright, make
him shine; worried, make him fret; wild, make him frantic.
A scene has many components to it: the design, the shape of the objects,
the action, the emotion, the color, the sound. Exaggeration can work with
any component, but not in isolation. The exaggeration of the various
components should be balanced. If just one thing is exaggerated in an
otherwise lifelike scene, it will stick out and seem unrealistic.