F1:Active Trainer
F2:Inf.Cash
F3:Inf.Movement for Soldiers
F4:Inf.Movement for Agents
F5:Inf.Mercenaries
F6:Age and Stats for Generals
F7:Inf.Food
F8:Inf.Ammo
F9:Inf.Population
F10:Inf.Public Order
F11:Attrition
F12:Units Size After Battle Full
5:Research in 1 Turn
6:Construction in 1 Turn
7:Soldiers Reinforcement in 1 Turn
8:God Mode