2-3 players
Materials: Board, cards (printed two-sided or on colored paper), robot piece for each.
Goal: get your robot to his delivery spot to finish his job of transporting widgets.
Gameplay: Randomly determine who goes first. Each player draws four cards, and lays down 2 cards to program their robot.
Their robot may be placed in any direction in the home square. Note that a flipped robot has the reverse orientation of an
unflipped robot. On a player’s turn, they:
1) Lay down a third program card for their robot.
2) Turn over the front program card and make the robot do that movement. The card then goes to the discard pile.
3) Draw back up to four cards in hand.
All directions are given from the robot’s perspective. Example: forward means the direction the robot is facing. Left is the robot’s
left, etc.
If a robot moves onto another robot’s square it pushes that robot back one spot in the direction the moving robot is heading.
If a robot lands on a square with text, follow those directions.
If there are no more cards to draw, shuffle the discard pile and put it into the deck.
If the robot would be put off the board, it relocates to start.
If you play a push card on an opponent, play an additional program card on your own robot.
Turns are around the center point.
Variation: Play so that if you go off an edge you come onto the opposite side. (Less frustration this way.)
Math:
As you play, think about how the different motions combine.
How would the game be different if the motions were to some standard system instead of relative to the robot?
What new motion cards could you make?
Which motion cards were more difficult to use?
What’s the difference between a vertical flip and a 180o turn?
Inspired by the game RoboRally, designed by Richard Garfield.