[aircombo] - All successive hits will only strike an airborne opponent.
[electric] - A move that will not stop unless struck by a "heavy" attack.
[juggle] - A move that will only launch if the enemy is already in the air or
otherwise stunned.
[launch] - A move that hits the enemy high enough to be juggled afterwards.
[spinfall] - A shorter launch that does not allow air recovery.
[stun] - A move that stuns the enemy long enough for another strike.
[wall launch] - A move that slams the enemy into a wall.