Before Christmas sales in 1993, Sega of America controlled almost 50 percent of the video game market, compared to the 7 percent it had in 1990. Sales in the U.S. division reached $1 billion. According to The Wall Street Journal (June 7, 1994, p. B2), the U.S. market for video game software was growing at the rate of 30 percent a year, and would to-tal about $4.5 billion in 1994. Sega was actively developing interactive games based on CD-ROM technology. Nintendo had announced plans to introduce a CD-ROM component, but has repeatedly delayed production.