In addiction, one may drift away or alienate one’s close relations in favor of the substance
or activity. In a two case study by Griffiths (2010), he examined two different sides of the social
aspects of computer gaming. The first case featured Dave who began to play World of Warcraft
for ten to fourteen hours a day after finishing his degree and before getting his first job. Although
he played excessively, he was able to gain and maintain new friends through the game, only
played because he was in a situation with a lot of time, and eventually dropped out of playing
when he formed new commitments in real life. In the second case, a married man with two