Advancements in computer graphics have facilitated the
production of 3D digital reconstructions of heritage sites
and artefacts. An example of such endeavours is the 3D
reconstruction of the St Andrews Cathedral as it stood in the
14th Century using OpenSim software by the Open Virtual
Worlds Group at the University of St Andrews (see [1]). This
and many more reconstructions were produced with high end
computer graphics software and are consequently resourceintensive,
having high memory and processor speed requirements.
While these reconstructions offer valuable potential in
cultural heritage applications, the high computing requirements
limits the use cases for these 3D models to demonstrations on
powerful computers in fixed environments.