The object of this game is for an audience to figure out how two people are communicating "telepathically." The name is both a joke about fake "black magic" psychic powers, and a hint for the audience to help them guess how the game works. Even once the audience has guessed correctly, there are plenty of ways for two players to trade secret information, keeping this game fun and different each time.
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Method One of Two:
Playing Black Magic
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1
Ask an assistant to follow you to another room. You'll need to teach an assistant the secret to your black magic. Pick someone and take him to a separate room, or contact him before you get together with your friends. The rest of the group will be the audience, and stays behind.
If you want to be dramatic, tell the group that you need a quiet room for "forming a psychic connection."
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2
Tell the assistant how the game works. In private, tell your assistant the secret to the game. Tell him that you will be pointing to different objects in the room, and asking whether each one is the object you're thinking of. He should keep answering "No" but pay attention to the color of the object you are pointing to. When you point to a black object, he will answer "No" again, but the next object you point to will be the right answer.[1] He should answer "Yes" to that one.
If you don't understand this step, read the rest of the instructions to see how the game is played in more detail.
There are many variations to this game, that use a different secret signal. Some are described below in another section.
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3
Return to the room alone. Leave your assistant behind. Make sure there is no way the assistant can hear you, or the audience may suspect, incorrectly, that the "psychic" assistant is just eavesdropping.
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4
Ask an audience member to pick any object in the room. Ask a volunteer to select any one object in the room. Ask her to tell you what the object is, explaining that you will be sending a psychic message to your assistant so he will know which object she chose.
If the audience thinks the assistant is listening in, have the volunteer point to the object instead. Ask her to walk over to the object and point to it from close by, to make sure you have the right one.
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5
Call the assistant back into the room. Check that everyone in the audience knows what the object is, and tell them to keep it a secret from your assistant. Call the assistant back into the room. If he can't hear you, send out a group of several people to bring him back.
If you only send one person, the rest of the group might think he is telling the assistant the object, making the trick less mysterious.
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6
Point to a few objects in the room, asking "Am I thinking of ___?" Point in turn to a window, a chair, a person's clothing — just about anything in the room that wasn't chosen – and ask this question. Fill in the blank with the name of the object. As long as you remember to avoid black objects, your assistant should answer "No."
Try pointing in different ways, using two fingers for one object, then vaguely waving at the next. People will suspect that you and your partner have set up a specific code with your gestures, which will lead them down the wrong trail and make it harder for them to guess the real method.
Optionally, you can make a show of "transmitting the psychic message" before pointing, holding your fingers to the sides of your head and staring at the assistant.
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7
Point to a black object. Point to a black object, picking something that the volunteer did not choose. Ask "Am I thinking of ___?" naming the black object. Your assistant should once again answer "No."
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8
Point to the correct object. As arranged in advance with your assistant, the object you point to right after the black object is the object the volunteer guessed. Your assistant will answer "Yes" to your question this time, and the audience will be amazed at how you managed to pass along the secret.
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9
Let the audience try to guess how it's done. At this point, your audience will usually try to guess at how you did the trick. Smile and answer "no" when someone guesses wrong, or repeat the trick in a different way to show that they're wrong. For example, if someone guesses that you always point at the right object on the fifth question, repeat the trick with a different object and point to it on the third try, or the eighth.
To keep your audience guessing longest, use the variations in the section below. If you set it up in advance, you can even come up with an elaborate plan with your assistant. For instance, you can use the "black" method the first time, the number method the second time, and the black method again the third time.
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วัตถุประสงค์ของเกมนี้คือสำหรับผู้ชมจะคิดออกว่าสองคนจะสื่อสาร "telepathically " ชื่อมีทั้งตลกเกี่ยวกับอำนาจ psychic ปลอม "ไสยศาสตร์" และคำแนะนำสำหรับผู้ชมช่วยให้พวกเขาคิดว่า วิธีการทำงานของเกม แม้เมื่อผู้ชมได้เดาอย่างถูกต้อง มีวิธีสำหรับผู้เล่นที่สองข้อมูลความลับทางการค้า การรักษานี้เกมสนุก และแตกต่างกันโฆษณา แก้ไขหนึ่งในสองวิธี:เล่นไสยศาสตร์เล่นไสยศาสตร์ขั้นตอน 1. jpeg1ขอให้ผู้ช่วยตามคุณไปอีกห้อง คุณต้องสอนเคล็ดลับให้คุณไสยผู้ช่วย รับคน และพาเขาไปห้องแยก หรือติดต่อเขาก่อนที่คุณได้รับพร้อมกับเพื่อนของคุณ ส่วนเหลือของกลุ่มจะเป็นผู้ชม และอยู่เบื้องหลังถ้าคุณต้องการมาก แจ้งกลุ่มที่ คุณต้องการให้ห้องพักเงียบสงบสำหรับ "ขึ้นรูปเชื่อม psychic"เล่นไสยศาสตร์ขั้นตอน 2. jpeg2บอกผู้ช่วยวิธีการทำงานของเกม ในส่วนตัว บอกผู้ช่วยของคุณความลับในเกม บอกที่คุณจะชี้ไปยังวัตถุต่าง ๆ ในห้องพัก และถามว่า แต่ละวัตถุคุณกำลังคิด เขาควรให้ตอบ "ไม่" แต่ความสนใจค่าจ้างสีของวัตถุที่คุณจะชี้ไป เมื่อคุณชี้ไปที่วัตถุดำ เขาจะตอบ "ไม่" อีกครั้ง แต่คุณชี้ไปที่วัตถุถัดไปจะเป็นคำตอบถูก [1] เขาควรตอบ "ใช่" ไปที่ถ้าคุณไม่เข้าใจขั้นตอนนี้ อ่านส่วนเหลือของคำสั่งเพื่อดูวิธีเล่นเกมในรายละเอียดเพิ่มเติมThere are many variations to this game, that use a different secret signal. Some are described below in another section.Play Black Magic Step 3.jpeg3Return to the room alone. Leave your assistant behind. Make sure there is no way the assistant can hear you, or the audience may suspect, incorrectly, that the "psychic" assistant is just eavesdropping.Play Black Magic Step 4.jpeg4Ask an audience member to pick any object in the room. Ask a volunteer to select any one object in the room. Ask her to tell you what the object is, explaining that you will be sending a psychic message to your assistant so he will know which object she chose.If the audience thinks the assistant is listening in, have the volunteer point to the object instead. Ask her to walk over to the object and point to it from close by, to make sure you have the right one.Play Black Magic Step 5.jpeg5Call the assistant back into the room. Check that everyone in the audience knows what the object is, and tell them to keep it a secret from your assistant. Call the assistant back into the room. If he can't hear you, send out a group of several people to bring him back.If you only send one person, the rest of the group might think he is telling the assistant the object, making the trick less mysterious.Play Black Magic Step 6.jpeg6Point to a few objects in the room, asking "Am I thinking of ___?" Point in turn to a window, a chair, a person's clothing — just about anything in the room that wasn't chosen – and ask this question. Fill in the blank with the name of the object. As long as you remember to avoid black objects, your assistant should answer "No."Try pointing in different ways, using two fingers for one object, then vaguely waving at the next. People will suspect that you and your partner have set up a specific code with your gestures, which will lead them down the wrong trail and make it harder for them to guess the real method.Optionally, you can make a show of "transmitting the psychic message" before pointing, holding your fingers to the sides of your head and staring at the assistant.Play Black Magic Step 7.jpeg7Point to a black object. Point to a black object, picking something that the volunteer did not choose. Ask "Am I thinking of ___?" naming the black object. Your assistant should once again answer "No."Play Black Magic Step 8 Version 3.jpg8Point to the correct object. As arranged in advance with your assistant, the object you point to right after the black object is the object the volunteer guessed. Your assistant will answer "Yes" to your question this time, and the audience will be amazed at how you managed to pass along the secret.Play Black Magic Step 9 Version 2.jpg9Let the audience try to guess how it's done. At this point, your audience will usually try to guess at how you did the trick. Smile and answer "no" when someone guesses wrong, or repeat the trick in a different way to show that they're wrong. For example, if someone guesses that you always point at the right object on the fifth question, repeat the trick with a different object and point to it on the third try, or the eighth.To keep your audience guessing longest, use the variations in the section below. If you set it up in advance, you can even come up with an elaborate plan with your assistant. For instance, you can use the "black" method the first time, the number method the second time, and the black method again the third time. Advertisement
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