Riptide GP2 – On a phone with a quad-core Qualcomm processor this game used two cores most of the time with the other two cores doing very little. However on an phone with an octa-core processor, between six and seven cores where used consistently, however most of the work was done by just three of those cores.
Templerun 2 – This game probably exhibits the single-threaded problem more than the other apps I tested. On an octa-core phone the game used between 4 and 5 cores consistently and peaked at 7 cores. However really only one core was doing all the hard work. On a quad-core Qualcomm Snapdragon 801 phone, two cores shared the work fairly evenly, and two cores did very little. On a quad-core MediaTek phone all four cores shared the workload. This highlights how a different scheduler and different core designs can drastically alter the way the CPU is used.