F1 > Active Trainer A1
F2 > Soldiers Movement A2
F3 > Money
F4 > Agents Movement
F5 > Public Order
F6 > Generals Stats - Age
F7 > Attrition
F8 > Ammo
F9 > Troops Size After Battle
F10 > God Mode
F11 > Mercenaries Available
F12 > Population
Num 7 > Army Reinforcement
Num 8 > Research
Num 9 > Construction
Num 0 > In.Food