Abstract— In recent years, Augmented Reality (AR) has
experienced a great growth in the interest of researchers and
general public. Commercial applications such as AR browsers,
games, and marketing campaigns are gradually becoming more
available; however, the need for a flexible authoring solution still
remains. The aim of this paper is to present a novel framework to
create marker based augmented reality applications for mobile
devices. The framework is composed of five main subsystems: a)
presentation: with a game engine as the core component, b)
tracking: which performs all the computer vision algorithms, c)
interaction: composed of a custom visual editor which processes
all the inputs to the framework, d) world model: used to store
and provide access to the digital representation of the world, and
e) context: used to provide status information of the entire
system. All the subsystems were used to provide for users a
comprehensive way to develop and share prefabricated objects
that allow reusability across applications. A particular case, of an
interactive “pARabola plotting” application, is presented to
demonstrate the efficiency of the framework. The application
was tested in four mobile devices running Android OS. The
experimental results demonstrate the ability of the framework to
create usable mobile AR applications, observing better visual and
interaction results on the higher quality mobile devices.
Abstract— In recent years, Augmented Reality (AR) hasexperienced a great growth in the interest of researchers andgeneral public. Commercial applications such as AR browsers,games, and marketing campaigns are gradually becoming moreavailable; however, the need for a flexible authoring solution stillremains. The aim of this paper is to present a novel framework tocreate marker based augmented reality applications for mobiledevices. The framework is composed of five main subsystems: a)presentation: with a game engine as the core component, b)tracking: which performs all the computer vision algorithms, c)interaction: composed of a custom visual editor which processesall the inputs to the framework, d) world model: used to storeand provide access to the digital representation of the world, ande) context: used to provide status information of the entiresystem. All the subsystems were used to provide for users acomprehensive way to develop and share prefabricated objectsthat allow reusability across applications. A particular case, of aninteractive “pARabola plotting” application, is presented todemonstrate the efficiency of the framework. The applicationwas tested in four mobile devices running Android OS. Theexperimental results demonstrate the ability of the framework tocreate usable mobile AR applications, observing better visual andinteraction results on the higher quality mobile devices.
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