Similarly,
relationships between problematic gaming and
the ways in which adolescents cope with
stressors and frustrations have been reported
(Wˆlfling, Thalemann, & Gr¸sser, 2008). For
instance, problematic gamers play games
significantly more frequently than nonproblematic
gamers as a reaction to anger and
frustration. Thus, they appear to use gaming as
a strategy for emotion regulation in order to
decrease negative feelings. This seems
particularly problematic because those
adolescents who play online games excessively
are likely to get little chance to actually develop
healthy ways of coping with stressors because
they are constantly occupied with playing
online games instead. Therefore, their
psychosocial development may be significantly
impaired.