While
advergames’ effects on consumers’ memory and attitude toward the brand
placed in the video game have been studied (Marti et al., 2013) little attention
has been paid to consumers’ behavioral intention to use advergames or to the
factors contributing to those intentions. This study focuses on consumers’
intentions to use advergames analyzing three attitudinal factors – attitude
toward advertising, attitude toward product placement in video games, and
attitude toward advergames- and the ethical evaluations of the use of
advergames as an advertising format (ethicality).